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Adapt August ’22 Development Update

Adapt August ’22 Development Update

The majority of the year so far has been focused on Adapt’s foundational architecture. On the player side, obvious changes include massive optimizations, new status effects and weapon select systems, both of which are dependent on new infrastructure behind the scenes,...
Patch Notes – Hotfix 0.47.1a

Patch Notes – Hotfix 0.47.1a

Patch Notes – Hotfix 0.47.1a   Description This fix covers some basic cleanup as well as a first pass solution for some of the new attribute data loading incorrectly for some players   Changes   Behind the Scenes Attribute Data is now stored in...
Patch Notes 0.47a

Patch Notes 0.47a

Patch Notes – version 0.47a Description This patch has Primarily been focused on integrating the new Attributes System into Adapt, which additionally powers the new Status Effects, and Weapon Selection systems. A huge effort has also gone into resolving several...
Patch 0.46a

Patch 0.46a

Patch Notes – version 0.46a WARNING: Due to changes in save data structure, previous saved Species are not compatible with v0.46a Description This update has been a bit of a slower process than usual. Much of my time the last couple months has gone to a...

Adapt FAQs

Q: How is Adapt different from Spore? While Adapt shares some surface level similarities with Spore, it’s initial inspiration is actually more based around the original hype surrounding Spore than the actual game. What I mean is, when the game’s editor was...