fbpx

Patch Notes – version 0.45a

Features

  • Hives now interactable (Insect Food)
  • New Investigate (Animals) action when in Alert mood
  • Reworked Health, Stamina and Stomach stat bar system and UI

Gameplay

  • Improved player detection of distant broadcasting animals
  • Slightly lowered Stamina cost while sprinting
  • Increased character responsiveness when turning
  • Dampened character over-turn at low velocity

Editor

  • Cleanup to adaptation purchasing
  • Major Editor backend overhaul
  • Added Undo + Redo UI

Environment

  • Several new Food Sources
  • Several food model updates
  • Visual improvement to underwater FX
  • Significant redesign of skybox
  • Slightly increased grass fidelity

Balance

  • Befriending and courting speed temporarily increased 25% (until more mechanics are implemented to speed up the process).
  • Sprint and trot speeds increased to 2x and 4x walk speed, from (1.5x & 3x)
  • Sprint stamina cost decreased 15%

Minor

  • ToolTip trigger time reduced
  • Tooltips added for Venom and Crushing abilities
  • Optimizations to sound pinging
  • Animal summary UI redesign
  • Improvements to camera transitions
  • Audio visual ping now appears when in social mode when broadcasting (genetically compatible only)

Bugs

  • (Fixed) Latency caused by dead animal buildup
  • (Fixed) Large animals struggling to grab small items
  • (Fixed) Reach not increasing interaction height
  • (Fixed) Plants spawn as Invisible during winter
  • (Fixed) Minor Species Editor UI fixes
  • (Fixed) Bug causing reproduction display to incorrectly show fertile eggs
  • (Fixed) Unable to unequip adaptations from loaded species

————————————————————————————————————————

Patch Notes – version 0.44.94a

Features

  • New Re-spawn at Nest option at Prologue game-over
  • Complete Camera system redesign
  • Camera 3rd person zoom
  • Courting allowed during any season, but with increased difficulty out of breeding season
  • Non-edible food icons are now greyed out in detection mode
  • Social Markers are now spawned through animal interactions, and last for 1 day without
  • interaction, or until the animal moves far enough away to de-spawn

Gameplay

  • Marker activation from broadcasts
  • Trot speed reduced to 1.75x from 2.0x base speed
  • Reduced speed increase from mobility attributes
  • Significantly reduced many animations and action times.
  • Increased Intimidate Range significantly
  • Removed Ally requirement to court
  • Reduced Egg gestation time

Editor

  • Relocated ‘Delete Part’ button to improve visibility
  • Parts should now snap together more easily and constantly when centered
  • Minor Improvements to Part Spawning
  • Minor Improvements to Part Shop UI
  • Re-structured Editor tutorial
  • Improvements to Editor Tips
  • Improved Ability Display

Environment

  • Numerous minor lighting improvements
  • Cloud fluff levels have been increased significantly
  • Reduced sudden plant pop in when turning)

Minor

  • Improvement to procedural limb animations
  • Redesigned Blood Splatter VFX
  • New Successful strike SFX
  • Fixed Lay Egg alert SFX
  • Reduced base music volume
  • Added Close Button to Species Library

Bugs

  • (Fixed) Fish schools, krill, and plankton causing collisions
  • (Fixed) Fish schools, krill and plankton rotating in shallow water
  • (Fixed) Stamina drain after striking
  • (Fixed) Irregular Stamina Drain
  • (Fixed) Twitter link in social tab
  • (Fixed) Pulling New part spawns incorrect part asset
  • (Fixed) Issues with IK foot placement and orientation
  • (Fixed) Striking rapidly no longer overrides previous strike attempts

————————————————————————————————————————

Patch Notes – version 0.44.93a

With the new leaf material now effectively tested and verified, this patch is primarily focused on further optimizations and performance improvements for players who are experiencing frame loss, or are playing on lower end machines or those with integrated graphics. Highlights of this build include a new draw-distance setting, allowing players more control over their own frame-rates if they are having problems even at low settings. Additionally, the new buoyancy improvements should make a major difference in reducing the frequency of floating and flying fish, krill, and plankton.

Features

  • New Large Bamboo asset
  • Improved buoyancy calculation

Gameplay

  • Day length reduced to 7.5min (from 10min) – 1 year = 30min playtime
  • Base stomach size reduced to 33%
  • Base Metabolic rates increased slightly
  • Metabolism increment from adaptations increased

Environment

  • Improvements to biome structure + map colorizing

UI

  • New Draw Distance Video Settings Option
  • Video Settings dropdown
  • Updated target reticle
  • New Egg UI

Optimizations

  • Improvements to Grass system and shader to reduce overhead
  • Reduced animal behavioral complexity at extreme distance
  • Reduced base draw distances

Bugs

  • (Fixed) Nest template doesn’t orient with ground
  • (Fixed) Can get stuck in editor panel in prologue
  • (Fixed) Carnivores eat their own eggs
  • (Fixed) AI not spawning eggs in nest after breeding
  • (Fixed) Eggs cant be stored in nests correctly
  • (Fixed) Eggs not hatching
  • (Fixed) Krill / plankton hit-boxes
  • (Fixed) Animals unable to die of old age
  • (Fixed) Animals don’t starve